About


Hey, I’m Dan (Monzter) a 22 (2001) year old content creator and programmer. I’ve played Roblox for the past 14 years, created YouTube videos for the past 11 years, and programming for only the past 3 years.

While the amount of years I’ve been programming for is rather short, I’ve invested a significant amount of hours during this duration. I first learn Java in order to work on Minecraft plugins and more specifically my MMORPG Minecraft project, AdventuresCraft! After about a year of working on this project I eventually lost passion and transitioned over to developing on Roblox by learning Luau. I spent most of my first year learning the Roblox development ecosystem by working on a wide range of projects. I eventually discovered and learned Roblox TypeScript, which is what I primarily work in now.

Enough about my programming experiences; let’s shift the spotlight to my mission. My aim is to enlighten others about game development on the Roblox platform. I’m dedicated to crafting educational resources that cater to individuals of all skill levels, ensuring that learning is accessible and enjoyable. My journey began with YouTube tutorials on replicating Roblox games, and it eventually led to the creation of this website, elevating the quality of my content and expanding the depth of knowledge I can offer.

Our current and future generations are being introduced to programming at such a younger age thanks to Roblox. Knowing how impactful learning programming at such a young age will be, really excites me for the future generations. This is my primary motivator when creating this educational content.

Along with leaving an impact on future generations, I will be entirely upfront that I do have a monetary incentive too. While having a monetary incentive, I have a very high standard on the quality of the content that I deliver to my audience. As this becomes more financially sustainable, I would love to release more open-source and entirely free content.

When it comes to the quality of content I create, I prioritize making concepts easy to understand for and following best practices. While I feel confident in my code from the past Clicking Simulator series and onwards, I am always improving and love to hear feedback. I’m still learning and forgetting every single day, while very eager to improve!